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This is a submission to Game Boy Competition 2025

View the submission page for this entry
  • View all by CeLCeL
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  • Devlog
  • Submission to Game Boy Competition 2025
Yap and the Enchanted Bubbles

Yap and the Enchanted Bubbles

← Return to Yap and the Enchanted Bubbles

Devlog

  • 60fps optimizations & RGB color hierarchy
    September 09, 2025 by CeL
    2
    #Game Boy, #gameboy, #gbcompo25, #yap
    From the beginning of this project, I set myself the following goals: Constant 60 FPS at all times during the game No sprite flickering Of course, you could say that some slowdown and a few flickering... Continue reading
  • Did you find this demo too short?
    September 05, 2025 by CeL
    3
    Although the game was developed exclusively for Gameboy Color, if you dig out your old Gameboy DMG, you might be able to play a little more on your Gameboy Color :) It will also work with an emulator... Continue reading
  • How does “Just Defend” work?
    September 04, 2025 by CeL
    1
    Some people wonder how to trigger "Just Defend" at the right time. Here is how : Simply press the "B" button just before the bubble hits Yap. The bubbles will then bounce off Yap for a short time. The... Continue reading
  • Fix
    August 24, 2025 by CeL
    1
    Fixed: boss 10sprites per line + compo logo colors... Continue reading
  • Added intro music
    August 21, 2025 by CeL
    2
    just added music during the story... Continue reading
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